
New
splits the reels between halos and horns, which is a lot of moral drama for a pokie, but honestly, it works. The Good Girl has the glow, the Bad Girl has the fire, and both seem far too pleased whenever a Wild lands in the right spot. The game plays on 5 reels and 4 rows with 20 paylines, so the setup is simple enough, but the Wilds are where the argument starts.
Regular Wilds and Gold Wilds can turn into Expanding Wilds when they help form a win. That kicks off the Battle Wilds feature, where the two sides have a little scrap over what you get next. A normal Wild duel can hand over a Multiplier up to 100x, while a Gold Wild duel can bring a Multiplier or send you into Hold & Win. Not a bad result for two symbols refusing to get along. Wilds and Gold Wilds also feed the Grace Pot, which can randomly open Hold & Win and drop 6 to 12 Bonus symbols onto the reels. That feature starts with 3 Respins, locks the Bonus symbols in place, and resets the counter whenever another one lands. Free Spins come from 3, 4, or 5 Scatters, giving 10, 15, or 20 spins. During Free Spins, Battle Wilds show up more often, and Expanding Wilds stick around. Very helpful.
Features:
· Halo vs Horns Theme: The pokie throws Good Girl and Bad Girl onto opposite sides of the reels and lets the Wilds settle the argument.
· 20 Paylines: The 5x4 layout keeps the base game easy to follow.
· Battle Wilds: Wild and Gold Wild symbols can become Expanding Wilds when they land in a winning combination.
· Grace Pot: Wild and Gold Wild symbols collect into the Grace Pot, which can trigger Hold & Win with 6 to 12 Bonus symbols.
· Sticky Free Spins: Three, 4, or 5 Scatters award 10, 15, or 20 Free Spins, with Expanding Wilds staying sticky during the feature.
Additional details:
· 5x4 board
· 20 paylines
· Hold & Win and Free Spins
· Max. Win 10,000x